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Bishop Creighton Academy

Computing

Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Aims

Our curriculum for Computing aims to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
  • Are responsible, competent, confident and creative users of information and communication technology.

The Primary Computing Program of Study is divided into three areas;

  • Computer Science (CS)
  • Information Technology (IT) 
  • Digital Literacy (DL) which includes online safety
  At Key Stage 1 pupils are taught to: At Key Stage 2 pupils are taught to:

 

CS

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web
  • Appreciate how [SEARCH] results are selected and ranked

 

IT

  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Use search technologies effectively
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

 

DL

  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
  • Understand the opportunities [networks] offer for communication and collaboration
  • Be discerning in evaluating digital content
  • Use technology safely, respectfully and responsibly; recognise acceptable/ unacceptable behaviour; identify a range of ways to report concerns about content and contact

We teach Computing using the Purple Mash Computing scheme. You can download our year group planning below.

Each classroom has a Clevertouch interactive whiteboard. We have two class sets of iPads and a set of laptops available in each classroom. 

 

Assessment

Teachers assess children's understanding and skills at the end of each unit taught. Children are also assessed using the Naace "Computing in the National Curriculum: A guide for primary teachers". Using this grid it is possible that children could be working at a different 'stage' for each area of the Computing Curriculum (available to download)