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Bishop Creighton Academy

Computing

Intent

At Bishop Creighton Academy we understand the immense value that technology plays not only in supporting the Computing and whole school curriculum but overall, in the day-to-day life of our academy. Our aims are to fulfil the requirements of the National Curriculum for Computing whilst also providing enhanced collaborative learning opportunities, engagement in rich content and supporting pupil’s conceptual understanding of new concepts which support the needs of all our pupils

Our Computing curriculum aims to develop the heart and mind of every child. Computing teaching at Bishop Creighton Academy has links with mathematics, science and design and technology and our aim is to provide a broad and balanced curriculum whilst ensuring that pupils become digitally literate and digitally resilient. Technology is ever evolving, and we aim to develop pupils who can use and express themselves, develop their ideas through information and communication technology at a suitable level for the future workplace, and to be active participants in a digital world.

 

Implementation

We use the Purple Mash Scheme of Work as a basis for our Computing Curriculum across the academy. This ensures progression and that skills are built each year on previous learning. Our Computing progression model is broken down into three strands that make up the computing curriculum. Where appropriate, units are supplemented with additional software and hardware such as Minecraft Education, BeeBots, Micro:Bits, as well as using Microsoft Office.

        

  At Key Stage 1 pupils are taught to: At Key Stage 2 pupils are taught to:

 

Computer Science

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web
  • Appreciate how [SEARCH] results are selected and ranked

 

Information Technology

  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Use search technologies effectively
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

 

Digital Literacy

  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
  • Understand the opportunities [networks] offer for communication and collaboration
  • Be discerning in evaluating digital content
  • Use technology safely, respectfully and responsibly; recognise acceptable/ unacceptable behaviour; identify a range of ways to report concerns about content and contact

All staff and pupils have their own Microsoft Office 365 account with OneDrive being used to store and share work alongside their online portfolio within Purple Mash.

Teachers and pupils are taught the importance of health and safety and online safety. Although we teach online safety in discrete lessons, it is also taught regularly in everyday situations and across subjects to ensure pupils learn how to use technology safely and respectfully, particularly focusing on the safe use of the Internet. Pupils are taught to keep personal information private and identify where to go for help and support when they have concerns about content or contact on the Internet. 

 

Impact

By the end of KS1, pupils will have developed logical reasoning to predict the actions instructed by a code and debug simple programs. They will begin to use technology for a range of purposes to create and present information. Pupils will recognise the need to use technology safely particularly keeping personal information private.  

By the end of KS2, pupils will use their logical reasoning to create their own complex algorithms using sequences and variables. They will select a range of software and devices to collect, analyse evaluate and present data. Pupils will recognise how to behave responsibly online and recognise the possible consequences of online sharing and spending too much time online.